So what is it that draws players in for hours, until they forget the basic tenets of personal hygiene to ultimately live in symbiosis with upholstery foam? While failures like “Stalin vs Martians” would draw you away from the genre, here we look at the winners that made PC strategy a solid niche in the market. Though strategy games for PC vary, whether turn-based 4X or artillery games like those lovable worms, they are all about the same thing managing your forces and overcoming challenges (and opponents) by some stratagem or other. Titles like Herzog or Rampart set the pace, soon to be followed by Dune’s sequel, the core mechanics of which still form the basis for many modern RTS titles. Roughly around the late 80’s enthusiasts begin to see the emergence of designs which break the monotony of space-SHMUPs like R-Type or Katakis, designs which reverse the trend of action-based hysteria in favour of slower-paced move-by-move calculations, for the benefit of some “Lt. ![]() ![]() Take a Chess board, a game of Risk, a game of Parcheesi and action-figures from your favourite war-game, throw them into a cement mixer, add the ingenuity of a spike-haired, sleep-deprived, amphetamine-driven game developer and pray in this peculiar melange, this pastiche made for grey matter, you have the forefathers of the strategy video-gaming genre which under its generic umbrella-term spawns numerous siblings, some uglier than others.
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